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I’ve got android builds building again, but in the process of updating the build scripts, I realized I’ve only ever been building for ARM devices.

x86 Android devices are rare, and are supposed to support ARM emulation — but if you have an x86 android device that doesn’t run the game, let me know and I’ll start making x86 android builds.

Patreon is Live

The Patreon page is now live, and you can link your Patreon and SkyCorp Global accounts via the Researcher Intranet.

Patreon supports PayPal transactions, so if you only had a PayPal account, you can now buy the game.  It’s the same price as via the existing BMT method, and functions the same:  purchasing once will unlock private builds forever.  Other than payment methods, the main difference between the two options is that since Patreon doesn’t actually bill until the 1st of the month, it’s not an instant unlock.  Granting private build access for Patreon users is currently a manual process, but I’ll endeavor to do this within the first week of purchases being successfully charged.

There’s also some more traditional monthly Patreon rewards to thank users who want to support the game on an ongoing basis.  Since the preview page, I added some suggestions as rewards and the unstable build reward option got changed to a WIP build option.  (I didn’t really feel comfortable with a fully automated build pipeline yet).  I’m hopeful the WIP builds give me some additional forward momentum to have some new content out each month — although most users will prefer to wait for the full chapter releases in the private builds, as it’s more fun to experience a full chapter at a time instead of in pieces.

I’m expecting May’s WIP build to be the Dinoian TF items.  I also need to set aside some time to get Android builds building again, as it looks like they account for about 25% of r20 downloads from the intranet — a much higher percentage than I ever thought.

On a personal sidenote, I recently attended a furry con for the first time.  I had a great time, and even got to meet some others in the TF community.  So inspiring to see others share passion for the genre!

Chapter 6 Status Report

Internal company memorandum re: next private build of research materials.

Chapter six is coming along slowly but surely.  This chapter is all about one of our most useful specimens, the Dinoians.  It would be nearly impossible to travel the vast desert wastelands without the use of our scaly, saurian mounts.  Any researcher traveling to the underground R&D facility has undoubtedly ridden one.

Researchers should be particularly careful when handling any Dinoian bindings.  Although SkyCorp Global is generally able to engineer the environment of their extended workforce so as to prevent them from shifting in form once assigned to a particular location, Dinoians naturally have to cover large tracts of land during their duties.  To ensure they stay in their intended form, their bindings are specially designed to be almost impossible to remove.  The special collars, cuffs, bands, and saddle will self-replicate across the subject as needed.

Occasionally, a subject forgets their employment agreement and attempts an unauthorized transformation.  Even if they manage to remove one binding, the other bindings will automatically replace it within moments.  This safety precaution helps prevent riders from getting stranded in the vast desert wasteland.  However, more than one careless researcher has found themselves with new duties after improperly handling the bindings.


Vis-à-vis status of chapter six: most of the introductory scenes are written.  In terms of size, this chapter is on track to be huge.  Just the introductory scenes are almost as many words as some previous entire chapters.  The desert area has so many rooms, the map system has to be updated to efficiently render such a quantity.  So it will still be a while yet until chapter 6 is playable, but it will be worth the wait.

If you were watching blog comments, you may have noticed I changed the name of these guys from ‘Lizlands’ to ‘Dinoians.’  May change them again as I feel out the best name for them.

To researcher Hido’s inquiry about Patreon (as well as a couple others who have written in about PayPal support via Patreon), I have a work in progress preview page set up here.  The exact rewards are still TBD, but the primary one is Private Builds, which is the same one-time cost as it is at BMT.  Also brainstorming potential recurring rewards, including automatic unstable dev builds.  However, since pre-release dev builds are by their nature broken, incomplete, and otherwise not of playable quality, I may scratch that idea entirely (if they were actually ready for release, I’d just post it as a private build).  There’s some more details on how those builds would work on the preview page.  Leave a comment if you have other reward ideas (or are an existing backer who is vehemently against the idea of a Patreon for this project — it’s still only an idea at this phase).

Monster Mod: Kitsune

NathiriRuby has written the first player created monster mod: a hyper herm Kitsune.  A challenging foe, the Kitsune is best faced by well prepared players and includes over 3,000 words of sexy hyper action.

r20 – Public Build

r20 is released in both public and private versions.  Since r19, the changes are:

  • Bug fixes for Cloud Save – This should fix the issue where downloading the SWF caused save/load to stop working
  • Autologin feature (for private builds) – It can be annoying to have to login every time you play the game to save/load, so now private builds do this automatically.  Each downloaded SWF is now customized for the logged in user so login credentials don’t have to be typed in again after download.  Currently APK does not support this, but it may be supported in future.

If you haven’t played since the last public build, the major new public feature are:

  • Custom Name Entry
    Research subjects can now enter their own names instead of using default assigned ones.  Both masculine and feminine versions will be prompted for.  If the subject’s sex changes, then they will start to refer to themselves using the alternate name upon reaching 100% acceptance.
  • Save/Load
    The Underworld uses cloud saves so you don’t have to worry about losing your savegame due to Flash cookies going missing.  You can resume play between browser clears, incognito mode toggles and even across devices.The save system is new and highly experimental.  Save files saved on one version may not necessarily be compatible with all future releases.  If you have trouble loading a save file which was both saved and attempted to be loaded on the latest released version, then please leave the save file as-is and report it as a bug.  Include: 1) your account name, 2) the save file number, and 3) the build number.
  • Mobile/APK support
    On the splash screen, there is now a button you can press to enter a new mode which makes the game much easier to play on phone / tablet / touch devices.  It modifies the UI layout by increasing the size and distance between the buttons and resizing various other UI components.  Text windows can also now be scrolled by swiping them up/down.  Button hover states are removed in this mode since touchscreens will often keep the cursor at the last touched location.For players on Android, an APK build has been created that you can install directly as an app.  This web page has some tips on how to install APKs.  The game will try to detect if its on a touchscreen or not, but if it fails, just toggle between Desktop Mode and Mobile Mode by using the new button on the start up page.

It’s been a while since there was a content build, so r21 will be new content sexytimes.