LUA modding has been reimplemented into the game, allowing most mods to function again. This means the Wyvern Male is back, and he brought a new friend: Wyvern Shemale! (She’s just a gender swapped version of the male, for those who like their doms busty but still packing :3)
This green wyverness is eager for a mate, and it’s rumored she has a spare collar in her nest that can transform any wayward research subject that meets her rigorous standards into her new female breeding wyverness (which is anyone who seems interested in her massive, dual cocks).
She’s a loving, but firm mate. The wyvern will use her breeder regularly, making sure she’s always full of eggs. Since the new wyverness won’t be able to play with herself due to having wings instead of hands, she’ll soon come to treasure these sessions. In every case observed, even the most shy of research subjects are soon lustily begging their new mates to be filled up once their strong wyverness breeder desires kick in.
The shemale wyvern will protect her mate, too, ensuring she doesn’t wander out of the nest — it can be dangerous out there when you’re weighed down by so many eggs you can barely move. When the researcher’s four large breasts are full of milk, the shemale helps out by milking her. She does quite enjoy seeing how lusty her mate gets after a good milking.
If defeated by an unmated wyverness, the shemale will tuck tail and fly off. However, once mated, the new breeder typically finds herself naturally submissive toward her mate, becoming quite docile.
As with the Wyvern TF instinct system, there’s lots of teasing you through the fourth wall (get ready to be treated like a proper horny wyverness breeder, you slut <3). Actually, there’s a lot of content in here in general as the shemale wyvern will take different actions depending on her state and your state. All told, she’s got about 7k words of content — almost as much text as all of Chapter 2. [Note: Wyvern Shemale content is the same as Wyvern Male, just gender swapped.]
In addition to Advanced Monster Mods, also now supported again are: clothing, map, and entity mods. The re-introduction of LUA means people can once again create mods that add new scripted behavior to the game, such as unique enemies, new cursed collars, maps with unique functionality and so on.
There are still a few features not yet re-implemented, including support for custom species. The list of current mod support details the current limitations.
For those who modded before and are curious what’s new, there’s now a What’s New in LUA Modding wiki page detailing the new steps to write LUA code for the game. The process is a bit easier now, no longer requiring by hand compilation of the code.
If you’ve never modded before but are interested, the wiki modding tutorials have also been updated to describe the new process.