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Status Report

Next game update – The next Underworld update will let you bellyride a dragontaur dom :3

No ETA yet, but I will try not to over-scope so it doesn’t take too long.

Forums update – The forums now has a built-in voice/screensharing system.  Mumble is still the primary voice location we’ve been hanging out on, but if you see us on either, feel free to join.  You can easily see if anyone is connected to either voice servers in the following two spots:

Matrix – If you have not already, come join our text chat on Matrix!  With all the shenanigans Discord has been pulling lately, I’ve been quite glad to have already left that platform.  And if you’ve been interested in trying alternate platforms, there are also some other adult game devs on Matrix you can meet, too.

CodeBold (AI) – I have been lightly integrating some AI assistance into my workflow and learning these techniques.  I’ve set up a special ‘CodeBold’ isolated environment for my AI to work in.  Mostly so far it has been helping me with bug fixing.  Here is an example of it diagnosing and fixing one of my recent bugs with the dragon disciples:

To help CodeBold verify its fixes, I made a special game mode where it can play the game by itself.  I’ve additionally been working on an orchestrator system that can queue up multiple task containers (helpful when using local AI due to limited memory); here it is below doing some silly tests:

 

To proactively address any criticism:  I am still writing the majority of code by hand.  For AI-suggested changes, I review every line of code and do rewrites as needed before commiting to ensure the code remains high quality.  Most game/software engineers in 2026 have already adopted some level of AI tooling in their workflows.  In my case, all my AI runs locally on my own hardware at home (relatively low power usage).  I am not replacing any jobs/commissions with AI.  I will not be filling the game with AI slop, but instead am carefully using the tools to be slightly more productive in considered, thoughtful ways.

Git migration – For many years, the game code was stored in an older version control system called subversion, which was more commonly used prior to git gaining popularity.  Subversion still has some benefits, but almost all modern developer tooling is built around git so I’ve finally gotten around to migrating the codebase into git (including updating buildbold’s scripts, etc)

3D learning – I’m still poking at it occasionally!  The most recent project has been trying to integrate a good terrain rendering system, though so far I only have a wireframe sphere rendering (I promise there’s more going on in the code then just rendering a single sphere 😅).

The goal is to eventually have something useful for another future gamejam game or minigame project so it can have proper terrain, including overhangs and underground areas.

Blog art – There are more game art commissions in the pipeline so look forward to those coming out soon!

r58.01 – Hotfix

This is a bug fix release that resolves:

  • #170 – Mermaids can’t breathe underwater.
  • #169 – Aquarium softlock due to bubble fence.
  • Milkiness is now properly reset when player becomes male / no longer has tits (this helps the majority of cases of milky dino softlocks (#166)).

There has also been some tuning to Chapter 7’s whale escape sequence:

  • Adds a new item to the staff locker, Swim Cap, which you can wear to further conceal yourself. This makes it easier to escape as a whale once your weight is down and clothes are on.
  • Fixes a bug where Winona would not tease you about your weight until the end of the treadmill sequence – which made it confusing if you were making any progress.
  • Also removed Winona’s requirement that you get beached at least one time. (It will probably happen anyway and it felt kind of broken as to why she wouldn’t offer the pills when you had otherwise treadmilled enough).
  • Winona now shows a status during the treadmill sequence to indicate how many times you need to use the treadmill as a whale until she will help you.

r58 – Living Sex Doll Transformation

A new transformation has been added to the game – sex dolls!  You can now experience life as a horny sex toy, complete with dripping o-ring holes~

The game species have been updated to support sex doll variations of them, so now you can become drakeling toys, wyvern toys, cow toys, and so on — or just a regular humanoid sex doll. Enemies can grab onto your handles, or use your lube-coated o-ring holes. Good luck doing anything useful about it with those mitt hands!

Fun limitations for toys:

You will be an ‘animate’ toy (still capable of moving around), but with some intriguing restrictions due to your new form:

  • Since sex toys have o-ring mouths, they can’t speak normally — only ‘sqk!’ and ‘sqrk!’s for you.
  • Sex dolls are extremely ineffective at physical combat.
  • Sex dolls get horny more easily — however, your partners will find seduction from toys more powerful.
    • This buff/debuff stacks.  So drakeling sex dolls are extra responsive to seduction from others as they get the lust multiplier from being a drakeling and from being a toy.
  • If your sex toy handles are exposed, they will be easy for friends and enemies to grab and keep you exactly where they want you to be.  Expect escaping from encounters to be very difficult!  They will also contribute to your visibility due to their prominence, whether covered by clothing or not.
  • Toys have mitt hands, which are considered non-dexterous and pose a challenge for toys to use many items (similar to hooves, etc).

Toy features:

  • There are three different color schemes available for toys:  regular colored latex (which uses normal species coloration), all black latex, and dual-colored latex (which is a mix of black and normal colors).
  • Doms can now prefer the new ‘Toy’ sub type.  If you accept a dom owner that has this type, they’ll try to put a toy collar on you to transform you into a living sex doll they can use.  Try it out with the doms in the extended dragon temple (enter as regular human, get transformed into a drakeling, and then submit to a dom who wants a toy) or the wild fox (after progressing gameplay far enough that dom ownership options are available).  They even have their own preferences on which toy color scheme they like the best.
  • This is a ‘compound’ TF, which means it stacks with other transformations.  So you can become a regular sex doll, or a drakeling toy, a wvyern toy, etc.
    • Almost all species have toy variations! (Note: there is no mod species toy support currently.)
    • You can even combine toy TF with other compound TFs.  For instance, a succubus dino can become a succudino toy; or breeder TF to become frog breeder sex doll, etc.
  • Doc Nalf can transform you back to normal — assuming he can understand you (and you haven’t enabled permanent TF in character settings).
  • If you’re already wearing a species-related collar, you can still get transformed into a toy by equipping the toy handles in the debug rooms.  (The toy handles have the same transformative properties as the toy collars.)

Misc toy notes:

  • Toys have up to three sets of handles.  Some handles will be integrated into the form — for instance, dragon horns become handle horns, etc.
  • Since toys are made of latex they lay latex eggs.
  • Toys produce copious amounts of lube from their o-ring holes.
  • Fat toys will make squeaky noises as their latex thighs rub against one another.
  • Sex dolls are lusty creatures and will be perpetually horny.
  • Toy collar will eventually cause toy handles to grow, but not vice-versa as that could limit species TF options since many transformations have species-specific collars.

Known toy issues / tested areas:

  • While all the species have toy variations, not all scenes logically work with toys.  (Some scenes may not be written to support alternate speech, or treat the player as a toy.)  Here is the current status of toys for the various extended dungeons:
    • Toy drakelings in extended dragon temple:  works well, recommended.
    • Toy dragon queens in extended dragon temple:  not recommended as toy dragon queens still get treated like a real dragon queen and don’t have any speech limitation support in most scenes.
    • Cow toys in the extended farm: works well, recommended.
    • Frog/slug toys in extended swamp:  seems to work alright with the exception of not always handling the speech limitation correctly.
    • Using debug rooms, you might be able to sneak toy handles into various non-extended dungeons with varying degrees of success.  For instance, I was able to become a latex dinoian (via equip handles after talking to Swick and starting chapter) and latex mermaid (via debug items and respawning in the aquarium) but with the same caveats about scenes not being written to support toys / scenes where you don’t squeak.

Feral Speech Translator Mask

This is a new item in the trading outpost that can be worn so others can understand your alternate vocalizations… sometimes. By default, only works 25% of the time — though this can be tuned in the character setup scene. (Or the item can be disabled entirely, if you don’t want any chance of being understood :3)

Misc Changes

  • Bunny bracelet added to curse room 3.
  • Adds tiger TF room to debug rooms.
  • Adds our matrix chat room to the community dropdown menu.
  • Adjusted fox coloration to instead of having black outer colors have dark brown outer colors, since that’s how we’ve done it in the various arts and it looks better that way.
  • Wild foxes now also enjoy other sub types beyond the default ‘sub’ (though there is a slight weighting towards preferring regular subs). Now they will also enjoy slaves, toys, and pets.
  • Fixed some extra spacing and incorrect commas in the player description (very small bug but I suspect it has existed on every game screen for 10+ years 😅).
  • Fixed a bug where non-milky player descriptions were reporting as “overly engorged with milk.”
  • Fixed a couple flavor text vocalizations for correct caps/lack of speech.
  • Fixed “succusuccubus.”
  • Fixed some stray newlines in egg pregancy systems for dino, spider, and general/breeder.

Today’s update art is AI generated with manual correction painting & compositing in Krita.