Research Blog

Get the latest posts via RSS!

r28 – Piercings and Aspects

Today’s private build update brings support for two new systems:

Piercings – A new piercing system allows you to get piercings that affect your character.

For this initial revision, they work similarly to clothing items, except you can wear more than one in a given slot. Ear piercings are unlimited, whereas nipple piercings are one per nipple (losing a row of nipples causes the accompanying piercings to drop to the ground). Nipple piercings can also cause you to become more aroused as they rub against fabric as you move (fairly small if you’ve just got one piercing, but if you’re a six breasted catgirl with a nipple ring on each one… watch out ;)).

Piercings can be found in the debug room currently, but may eventually be in a shop or dropped by certain NPCs (or maybe forced on you by certain NPCs?). Uncursed piercings can be removed by yourself, and Arya can help you to decurse piercings.

The new piercings for this update are:

  • Silver Nipple Ring – A simple piercing which doesn’t have any additional effects, aside from slightly increasing lust when it rubs against fabrics during movement (common across all nipple piercings)
  • Breast Size Only Increase – A purple metallic barbell nipple piercing, with pointy cones on either end to keep it resolutely in place on the wearer… whether they want it or not.  This piercing prevents any breast size decrease items from working as long as it is worn.  Cursed.
  • Lusty – A circular red metallic earring that keeps the player always horny.  Cursed.
  • Nonviolent – Yellow earring which prevents the player from making physical attacks against any opponent.  If you want to defeat your foes, you’ll just have to use your body to do it.  Cursed.
  • Obedient – White earring which prevents the player from making any attacks against any opponent.  You won’t be able to defeat your foes with this on, but it’s better to submit to them anyway… right?  (Essentially a soft bad end item, be careful wearing this one!)  Cursed.

Additional piercing types and locations may be available in future.  I have some ideas, but if there are any you particularly want to see, comment them!

Aspects – This is more an under-the-hood type system, but essentially allows the player to be affected by certain conditions. These could be applied temporarily by objects, or could persist indefinitely. The nice thing about this system is it allows the effects of the piercings to be separated from the piercing themselves, so in future a system could be written so you can customize what the piercings look like (or get a mystery piercing with unknown effects) and assign the effect you want to it. This also paves the way for a future tattoo system, which would function like piercings that you can never remove.

Patronage Status – Looks like most everyone who pledged on Patreon for the charge cycle on April 1 should now be set up with build access (in fact, it looked like it went through for ~90% of people on the second of the month). If you don’t have access yet, feel free to give me an e-mail at the address on the bottom of the intranet page or send me a Patreon PM.

April Patreon Processing Has Begun

Starting this month, Patreon processing works a bit differently than usual.  Historically, I’ve had to wait until everyone’s pledges finish, then import the data from Patreon.  Now this process happens automatically every thirty minutes!  This will speed things up for some users (about 25% of people have been processed so far), but if you’re one of the unlucky ones at the end of Patreon’s processing queue, it may still take up to a week.  (Note even if Patreon’s website indicates a charge to you, it can still take a couple days for their website to update the data they display to me.)

If you’re planning to unpledge on Patreon, I recommend waiting a few days for the reconciliation process to complete before you unpledge.  This is because once you unpledge, the Patreon API no longer sends any data about your purchases.

Per usual, I’ll post a message once it looks like everyone has been processed successfully, so until then sit tight (and/or hammer the refresh button on the researcher intranet ;))

r27 – Choose Initial Acceptance

r27 is now released to private backers on the researcher intranet with the winning feature from the poll.  You now have three options during character creation to decide your initial acceptance rate.  Each option has its own story to go with it, along with an explanation of the acceptance system.  One of the options even lets you TF Becky some more 😉

r26 Released – Map Mods / Spider Dungeon

r26 is now released to private backers via the researcher intranet.  Its main feature is Map Mods, allowing you to create your own maps to explore in the game.

Two maps are provided to demonstrate this:

  • Sample Simple Map is a basic map demonstrating placing rooms, entities, and linking everything together.
  • Spider Dungeon is a more advanced map focusing on the custom Male Spider enemy:
    • Can you steal the treasure from the spider nest and escape?  Or will the spiders get the best of you and transform you into their mate, forever filling you with brood after brood of spider eggs…

Mod mapping also supports lua script, allowing scripters to define custom player respawn logic for their map.  This update also allows scripters to create Location objects via the Map class, as well as set the player location via the Player class.