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r18 – Monster Mods, Male Spider, and Custom Name Entry

Monster Mods (Private build feature)

Researchers now have access to a new debug tool that allows them to create their own enemies.  Use the Debug Monster Control Panel to input Monster Code.  A new monster will then be created in the adjoining room.  Monster Code can be generated without programming knowledge using the SCLab utility.  Researchers are encouraged to post their monsters to the wiki.

New Enemy: Male Spider

A new enemy has been discovered: the Male Spider.  He traps unwary victims in his web and transforms them into female spiders.

The male spider is a tough opponent.  A level 3 player with full health & empty lust can usually take him on, but any status effects (eggs, heat, etc) will tip the balance in his favor. It’s very difficult to get out of his web, so arrive fully prepared unless you want to become his mate!

He weighs in at approximately 1900 words and is implemented using the new Monster Mods system (copy his Monster Code from the wiki and paste it into the control panel’s input screen).

Custom Name Entry

Research subjects can now enter their own names instead of using default assigned ones.  Both masculine and feminine versions will be prompted for.  If the subject’s sex changes, then they will start to refer to themselves using the alternate name upon reaching 100% acceptance.

Research staff can download r18 from the private employee intranet as either SWF (Flash) or APK (Android).

Update: r18.02 released – There were a few bugs with monsters not attacking players in r18.  Please use the newly released r18.02 instead.

r17 – Female Spider Transformation

Attention researchers, a new species has been discovered!

A new cursed pendant in the debug room has the power to transform test subjects into anthro black widow spiders.  After exposure, test subjects will no longer be able to stand upright, but will instead be forced to crawl on spider legs and will grow a huge, bulbous opisthosoma-butt.

Spiders are a strong species.  Thanks to their razor sharp appendages, they are capable of performing combat strikes with 20% increased damage.  This damage comes at a cost.  Due to their short stature and octopedal motion, the female’s breasts will swing below them as they move.  Large breasts will rub against the ground, driving arousal whenever they move.  Extremely large breasts will occasionally prevent movement entirely.

Lust will have to be carefully managed, as the black widow’s opisthosoma-butt is so large that she will be unable to reach her own vagina to let off steam.  Instead, the black widow will have to find a partner… but she must choose carefully.

When spiders engage in sex with a male partner, they stand a significant chance of becoming pregnant with a huge clutch of eggs.  When pregnant, the spider’s belly will fill with eggs and become massive.  The belly hangs under the spider, and at large sizes will impede the spider’s egress from predators and leave it vulnerable to attack.  After a short incubation period, the female is forced to lay eggs.  Regardless of her wishes, this cycle repeats several times until her supply of fertilized eggs is eventually exhausted.  Finally her work is complete and she can return to normal proportions… at least until she is mated again.

Currently there are no males in the open world accessible dungeons, but researchers can use the debug hub to teleport to willing males in the dragon temple.

Research staff can download r17 from the private employee intranet as either SWF (Flash) or APK (Android).

Wiki

The wiki is up.  There’s not much content yet, so feel free to add & edit pages if you want to.  It uses the same account system as the game, however, you do not need to have a paid account to edit the wiki.  A WYSIWYG editor is available, so no knowledge of wiki markup is required.

Don’t login to the wiki if you don’t want your SkyCorp username to be publicly shown, as MediaWiki keeps a public log of usernames.

r16 – Mobile Mode / APK

r16 is now available in the employee intranet for private build supporters.  This build adds one new feature: Mobile Mode.  On the splash screen, there is now a button you can press to enter a new mode which makes the game much easier to play on phone / tablet / touch devices.  It modifies the UI layout by increasing the size and distance between the buttons and resizing various other UI components.  Text windows can also now be scrolled by swiping them up/down.  Button hover states are removed in this mode since touchscreens will often keep the cursor at the last touched location.

For players on Android, an APK build has been created that you can install directly as an app.  This web page has some tips on how to install APKs.

The game will try to detect if its on a touchscreen or not, but if it fails, just toggle between Desktop Mode and Mobile Mode by using the new button on the start up page.

This feature & APK releases will also be available to public build players in a later public release.

Attack Flavor Text

Erihya suggested improving the monster attack text to recognize the player’s current body state.  I think this is a pretty great idea, and I’m happy to take suggestions for these texts.

I am working on getting a wiki/forum set up to document this system and be place to collaborate on these texts, but it might take a while.  In the meanwhile, here’s some information if you want to get started brainstorming/writing.

Each flavor text should specify these parameters:

FLAVOR TEXT:  What the text of the attack is.
TYPE: Choose one:  Monster’s Physical Attack Succeeded, Monster’s Physical Attack Failed, Monster’s Lust Attack Succeeded, Monster’s Lust Attack Failed
MONSTER: The type of monster attacking the player (Wild Fox, etc).  Some attack text may be vague enough to work for most monsters, and so can be labeled as ‘Generic’ (slug girls and some others won’t use the generic set)
BODY PART: Which part of the body the enemy is going after
TF TYPE:  The transformation state that body part is in (ie: human, fox, etc)
EXTRA CONDITION (Optional):  If some condition needs to be true in order for this to happen.  For instance, if the torso attack mentions breasts, then the [[BREASTS]] condition could be used to check the player has at least A-cup breasts.

Here is a list of body parts on the player that can be transformed:

FEET
LEGS
TORSO (chest / breasts / stomach)
ARMS
HANDS
UBACK_ATTACH (Upper back attachment, ie wings.  May not exist)
LBACK_ATTACH (Lower back attachment, ie tail.  May not exist)
EYES
TEETH
HEAD_HAIR (this is not really implemented/used yet)
NOSE
EARS
MOUTH
UDDER (Usually doesn’t exist)
PENIS (Currently either Human or Horse)

Here is a list of TF Types:

HUMAN
FOX
COW
DRAGONQUEEN
SLUGGIRL
PANDA
DRAGON
ELEPHANT
CAT
TIGER
HORSE
TURKEY

And here’s the monster list — not all of them do both lust and physical attacks:

Catgirl
Cowgirl
Dogherm
Dragon Disciple
Dragon Servant
Farm Horseman
Frog Minion
Minotaur Boss
Naga Queen
Nixie Boss
Slug Minion
Foxgirl

I’ll work on getting a list of conditions and parser variables up on the wiki later, but that’s at least enough to get started with.

To take inspiration from one of Erihya’s suggestions, here is an example of one attack:

FLAVOR TEXT: [[MONSTER NAME]] sneaks up from behind to hug you, but you catch [[MONSTER HIS/HER]] reflection.  The moment [[MONSTER HE/SHE]] lays [[MONSTER HIS/HER]] hand on your back, you twist around.  The sudden actions sends your [[BELLY DESCRIPTION]] smacking into [[MONSTER HIM/HER]], causing [[MONSTER HIM/HER]] to stumble away.
TYPE:  Monster’s Lust Attack Failed
MONSTER:  Generic
BODY PART:  Torso
TF TYPE:  Dragon Queen
EXTRA CONDITION: [[LARGE BELLY]]