Feature Suggestion Poll

March 1 Patronage Processed:  Patreon was a bit slow this month, but finally finished processing the pledges.  I have updated the intranet with everyone’s access.  If you still don’t have access but should, then please contact me using the e-mail address listed in the support section of the intranet.

(Update – there was a bug that prevented some people from accessing the portal — if you had problems earlier today, please try again now and if you still have any issues, please give me an e-mail)

New Poll:  The new poll system is up and running, with a new feature poll to go along with it. If you’re currently a Patreon or BMT subscriber, head over to the researcher intranet to cast your votes. You can vote for as many or as few features as you like.

The options are listed below (click Continue Reading if you’re on the main blog page).

Continue reading

Patreon Reminder

Reminder that it usually takes a bit for Patreon to process all the transactions, so they haven’t been updated on the intranet yet. I’ll be keeping a close eye on Patreon and will update it as soon as the charges are complete.

If you’re a new backer, don’t forget to link your intranet account to your Patreon account in the intranet to avoid future delays afterward.

New Poll + Map Mods Soon

Within the next week, there should be two new updates — one for the game, one for the website.

Map Modding – The new build will unveil map mods, allowing you to place all your mods in interesting scenarios / levels.  If you want to get started on that, the tools are already available — check out the excellent Trizbort software to get started.

New Vote – A new vote will be set up soon.  I am writing a simple poll script for the website so you’ll be able to vote regardless of whether you back via Patreon or the new BMT subscriptions.  Note that it’ll work on the same monthly cycle as the builds do, so if you’re a Patreon backer, you’ll need to ensure you’re backed by the end of the month in order to vote in it (which is today!).

r25.01 Dinoian Fixes

The previous build accidentally broke the Dinoian chapter.  This is now fixed in r25.01, along with a few other fixes for that chapter, including:

  • Fixed a save/load issue where saving after Hanako begins teasing you but before the chapter’s transformation resulted in never getting transformed.
  • Fixed a few minor text bugs referring to your ‘missing’, or otherwise referring to what you look like before the TF instead of after.
  • And fixed the crash that prevented playing the chapter at all in r25.

r25 Released – Modder Requests

This release features several new mod API features requested by modders in the Discord server.

Also, we have our first user created transformation mod — check out the new Pig TF and Pig King mods by Luxious if you like weight gain stuff!

Details:

  • Monster mods can now cause the player to transform into a custom species. To do this, instead of specifying an integer for ‘bodyType’, specify the string ID of what to TF into.  See Pig King for an example.
  • Most game objects that you can get via functions will have a .type that indicate their type, ie: “Player”, “Entity”, “Species”, “Clothing”.
  • Added new clothing functions, so you can get a clothing item worn in a particular slot, or get clothing-specific information about it. See the Pants Enthusiast sample.
  • Custom entity spawning — By setting an ‘id’ parameter on a mod, you can now spawn entities, clothing, and monsters via LUA script by way of Entity.Generate().  You can spawn both custom and non-custom creations this way.
  • Logging cleanup so as to not spam during normal gameplay if new LUA entities are spawned.
  • Multiple custom monsters can now be loaded and run at the same time.  Debug Mod Control Panel will still nuke the previous monster, but generated custom monsters via Entity.Generate() will stick around forever.
  • Renamed Debug Monster Control Panel -> Debug Mod Control Panel.
  • Fix for error loading Kitsune / monsters that don’t cause TFs.

Next up, I’ll most likely be looking at custom map support for mods (which will allow you to place all your mods in interesting scenarios / levels).  If you want to get started on that, the tools are already available — check out the excellent Trizbort software.

r24 – Transformation Mods + Business Model Changeover

Bunch of updates today:

r24 is released with Transformation Mods!  Create your own species to transform into, including the exact method of transforming into it.  Check out this wiki page to learn how to make your very own transformations.

New login system is also included in the r24 build.  Full details in the previous post, but the big feature is that android users will no longer need to type their password in each time they want to access save/load.

Giraffe TF is the first transformation mod, check it out here if you like giraffes or just want to see how to make a TF mod.

February 1 patrons have been processed and should now have access to the game.  A few people didn’t have their account linked, so check your Patreon inboxes for next steps.

The business model of the game has been updated as per the last couple posts.  BMT payment options have been updated along with Patreon reward tiers.  If you hadn’t seen those posts yet, please take a look for the details.

Pricing Changes + New Build Coming

Thanks to everyone who filled out last week’s survey.  The majority of people polled thought it would be fair for the game to move to a monthly payment model instead of a fixed price, with the leading suggestion being $10.  So, I will be making this change at the end of the week after the Patreon pledges for Feb 1 go through.

I’m appreciative for everyone who supported this plan — as the base game content wraps up, I think this is the simplest and fairest way to support ongoing releases.  I think 10 is the right balance between making it accessible, but also being large enough to support the game as the game’s focus is extremely niche and only appeals to a small number of people.

As a reminder, this doesn’t change anything for people who already bought the game (or buys before Feb 1) — you’ll still have access to updates to the base game as always.  This is only affecting new purchasers, as well as people who want to get DLC later on.

After Patreon finishes the Feb 1 pledges, I’ll be changing the tiers as indicated in the previous blog to reflect the monthly system.  I’ll also be releasing the new private build at that point (so probably Thursday or Friday).

In addition to Transformation Mods, the new build will also have a new login system that can remember your login credentials between sessions — no more constantly typing your password for android players!  Since it’s all automated now, the login screen is now the start-up screen for private build players.  Ideally you won’t even notice this since your credentials are already stored.  If you’re offline, it shouldn’t break anything as long as you’ve previously played online sometime within the last month.  Hopefully this new system will make playing the game a lot more seamless, especially for mobile players.  When the game eventually switches off of Flash, this system will be useful for desktop players as well.

Pricing Feedback

First – transformation mods are coming along well and should be available in a new release in the coming week or so. At least initially, it’ll require LUA coding to make new transformations, but maybe in the future there will be a WYSIWYG editor for it if there’s requests.

Second – there’s only a couple more chapters until the game’s storyline is complete and I can start in on some of the DLC chapter ideas people have suggested. This has gotten me thinking about how these DLC would be priced. As I started thinking more about having to manage a whole set of individual DLC packages, or come up with some sort of ‘Season Pass’ sort of thing, I came to conclusion it would be simpler to just offer everything (base game + dlc) as a monthly Patreon tier (and via BMT subscription also). Even now, I still get comments from people who assume that we’re already on a monthly business model since we have a Patreon.  So it seems simpler and fairer to just have one price and you get everything.

As for what that price point is… it’s TBD and I’m taking input. Please check out the survey and feel free to leave longform comments here also. I’m leaning to $10/month for this, although I think there are compelling arguments for both $5 and $15 as price points, too (I do want it to be accessible to everyone, but I also know that the game’s focus is extremely niche and only appeals to a small number of people. So in order to be able to spend more time on making game updates, a higher price point than average would be necessary).

If this change happens, there’d be no effect to existing purchasers or anyone in the upcoming Patreon cycle for Feb 1 — you would still have access to updates to the base game as always. This is affecting new purchasers, as well as people who want to get DLC whenever that happens.

Also, I’m thinking of removing the custom clothing + cameo tiers from Patreon. Now that modding is available, they’re a bit redundant since you can do it yourself for free.

Your feedback in the survey link above and in the comments below is welcome!

Jan 1 Pledges Processed

Patreon was super fast this month with the charge cycle.  If you backed on Patreon for the billing cycle on Jan 1st, that’s now been processed and you should have access to your builds in the employee intranet.  Thanks for your support!

There are a couple users who had their cards declined — if you manage to work that out with Patreon and get a successful charge, give me an e-mail, discord PM or Patreon note.

There were also a couple users who have not linked accounts — I have PM’ed them via Patreon with next steps.

PS – Happy New Year~