r36.01 is now released to backers and fixes an issue where the mermaid arousal text displays when not a mermaid.
Author: Skye
Mermaid TF & Water
r36 is now released to backers and includes Mermaid TF and Water, two new features needed for the upcoming Chapter 7. You can try both out in a small test area in the debug rooms.
Mermaids are another species with a bunch of one-off gameplay limitations and custom logic — other devs are smart enough to avoid these when possible, but I keep putting them in the game because I love TFs with inconvenient repercussions :3
Grab the Fish Pendant from the Debug Rooms to become transformed into a mermaid! The pendant is in curse room 3, in the far west of the curse rooms.
Mermaids are weighted down by their heavy tails, and will struggle to climb out of any water areas. Even if they do, they’ll be unable to drag that tail very far, and end up returning to the water sooner or later. If you get stuck out in the middle of land, a helpful aquarium worker will come by and dump you back into the water (currently in the debug rooms, but will eventually go into the Chapter 7 areas). Same with respawns: once you’re a mermaid, you’ll respawn back in the water as well.
This species is also particularly lusty, earning the nicknames of ‘merslut’ and ‘sea bimbo’ that other species sometimes playfully call them. Any successful lust attacks against mermaids hit for double damage, so watch out!
That’s not to say there aren’t any advantages to being a mermaid. r36 also adds support for rooms to be either covered in water or totally submerged. Humans will have to hold their breath underwater, and will eventually start taking health damage if they don’t return to the surface. Mermaids and sharks, however, can easily breathe underwater (something that will definitely come in handy once the Mulberry Aquarium is done).
All mermaids are female, so expect an appropriately buxom gender TF to be included if you’re male before putting on the pendant.
There’s not too much to do as a mermaid yet, however, you can play with the Octomaid, who is also hanging out in the water test area. All the octomaid’s teases are hooked up for mermaids, so she’ll tease you about being a merslut and such as she dominates you.
Currently, it’s very easy to get stuck as a mermaid, so you may not want to save after putting the pendant on. Unless you’re carrying some other items, you’re likely to end up fully transformed into a busty mermaid and trapped in the pool with the octomaid forever. Although maybe that isn’t such a bad fate… 😉
Misc tech stuff
- Some new parameters are available in the mod API for species who implement checkPlayerMobile
- The game now has the ability to have rooms that are loaded, but not yet discovered. This was useful for water checks, but will also be useful for having entities that are doing stuff in areas that you haven’t explored yet.
- These extensions to species have been added, but not yet exposed to the mod API. If you’re working on an species that needs it, let me know in #modding on discord and I’ll try to get it added to the API.
- Arms/Legs exist functions are now usable by all species.
- Support for species to have lust damage modifier and flavor text was added.
- Support for species that can breath underwater was added.
Wyvern Male & LUA Powered Monsters
New Monster: Wyvern Male
The Wyvern Male is now available on the mod portal to active backers. This green wyvern is eager for a mate, and it’s rumored he has a spare collar in his nest that can transform any wayward research subject that meet his rigorous standards into his new female breeding wyverness (which is anyone who seems interested in his massive, dual cocks).
He’s a loving, but firm mate. The wyvern will use his breeder regularly, making sure she’s always full of eggs. Since the new wyverness won’t be able to play with herself due to having wings instead of hands, she’ll soon come to treasure these sessions. In every case observed, even the most shy of research subjects are soon lustily begging their new mates to be filled up once their strong wyverness breeder desires kick in.
The male wyvern will protect his mate, too, ensuring she doesn’t wander out of the nest — it can be dangerous out there when you’re weighed down by so many eggs you can barely move. When her four large breasts are full of milk, the male helps out by milking her. He does quite enjoy seeing how lusty his mate gets after a good milking.
If defeated by an unmated wyverness, the male will tuck tail and fly off. However, once mated, the wyverness typically finds herself naturally submissive toward her mate, becoming quite docile.
As with the Wyvern TF instinct system, there’s lots of teasing you through the fourth wall (get ready to be treated like a proper horny wyverness breeder, you slut <3). Actually, there’s a lot of content in here in general as the male wyvern will take different actions depending on his state and your state. All told, he’s got about 7k words of content — almost as much text as all of Chapter 2.
Modding: LUA Powered Monsters
r35 is also released today to support the Male Wyvern mod. The primary feature is the new MonsterAdvanced mod type. This type combines the existing Monster Mods system with the power of LUA based scripting, so you can have monsters do all sorts of things.
For a straightforward example of this, see the MonsterAdvanced sample.
Modding: Object to Object Communication
Another very powerful new feature for modders is the ability for entities to call custom functions on other entities. See the Radio sample for an example of a radio remote control object communicating to a radio object. To expose a function to other entities, simply add the LUA function name to the “customPublicFunctions” JSON array. This can be very useful for creating more complex behavior.
Under the hood, this involved connecting separate LUA virtual machines. Because of this, I recommend to only pass and return primitives — however, more complex types like Entity references and full tables do seem to work fine so far. See the updated LUA Implementation Notes for details on limitations.
Modding: Additional Functionality
- New Text Variables exposed: [[MUSK]].
- The player class has exposed a few pregnancy related functions, such as incBellyPreg(), setBellyPreg(), and resetPregnancySilent().
- MainScreen has a method for inserting continue scenes via continueSceneToMapScene().
- Room related functions now pass room information.
- Calling LUA functions with parameters from AS3 now passes parameters correctly.
Chapter 7 Planning
Work is still ongoing for building out the remainder of the second half of Chapter 7. All the gameplay for it, including the various transformations, endings and puzzles have now been planned out and ready to begin implementation.
[Fan Art] Dinoian

Update 1/12/19: There is a new version of this art here.
Our first ever fan art for the Dinoian transformation in Chapter 6!
Here’s a snippet from the chapter description about them:
What should have been an easy ride across the desert turns out to be much more than you bargained for. The convoy rides on specialized creatures that are genetically engineered to withstand the tough conditions of the desert. These dinoians could best be described as a distant anthropomorphic cousin of a velociraptor, or perhaps some sort of wingless riding dragon. One of them, Hanako, is planning her prison break, and you haplessly stumble into her plans.
Soon she’s stealing your identity. She forces you to wear her old leather bindings, transforming you into a dinoian that looks just like she used to. She had unintentionally acquired the reputation of convoy slut, and now that you have her identity, she intends to make sure you live up to her old behaviors so as to not be suspicious. Every time you disobey her, she increases the size of your cleavage, making you hornier as you’re forced to expose your nearly-naked body to the world as she rides you. To make matters worse, thanks to your monstrously large dinoian vagina, you won’t derive any joy from copulating with humans — so your body will work against you to force yourself to mate with your fellow beasts. But they’re in a similar predicament, former humans trapped in lusty bodies that have no choice but to serve their riders and their base desires.
Try as you might, dinoians are forbidden from speaking thanks to their vocal cords which can only make animalistic noises. Though you desperately want to explain your situation, no one can understand you. Even removing the bindings themselves is impossible as they self-replicate to ensure you can never be freed. Stick around long enough, you’ll start to enjoy serving your rider. You may even begin to enjoy being tied up with your wrists bound, further restricting your opportunities for escaping this life.
Will you succumb to your dinoian need to be filled up and lay clutch after clutch of eggs? Or will you find a way to escape your fate and complete the mission?
Also, next game update should be out in the coming week~
In-Game Mod Browser / Mod Portal
You can now easily browse and install mods — all from right from inside the game!
With the new r34 build, active subscribers can use the Control Panel inside the Debug Rooms and select browse to get an interface like this:
Then simply select mods you are interested in and install them.
The interface works on both the regular SWF version, as well as the mobile version — making it infinitely easier to play mods on Android phones (no more copy/paste!).
There is also a mod web portal to browse, edit, and submit new mods outside of the game.
Play in Browser
Made some changes to the Play In Browser page so hopefully it should work a little better in Chrome (until Google removes flash support entirely, anyway).
Wyvern Fixes
r33.02 has been released with fixes on Wyvern code:
- Save / load fixes for collar not spawning on old save files.
- Made it even more difficult to get wyvern collar off after you’ve bred the first time.
- Save / load fix for never progressing to second phase of wyvern TF after breeding. Note – if you have a late stage wyvern TF from save files from r33 and/or r33.01, you will probably need to breed again in order to activate the second phase TFs.
Female Breeding Wyvern TF
r33 adds a new transformation brave researchers can undergo:
After wearing a collar in the debug rooms labeled “Female Breeder Wyvern #562,” the researcher will find themselves shifting.
Their toes will become claws, while their skin develops a mixture of scales, feathers, and fur. A thick tail will grow, swishing around invitingly and drawing attention to their newly plump butts from any nearby potential mates. If they weren’t already female, they’ll become so with two rows of massive breasts and a vagina large enough to mate with a male wyvern.
It’s still possible for the researcher to escape, but their new breeding instincts will be difficult to fight. If they succumb to their base desires, the remaining transformations will forever mark them as a wyverness. Arms will become wings, hands into rigid wingtips. They’ll stand on digitigrade legs as they settle into the proper quadrupedal stance of a horny beast.
Despite the new breeder instincts driving the hapless researcher into a lustful frenzy, they’ll find themselves unable to gain any self-pleasure with those useless wings. Their body is designed to breed, forcing them to seek out the company of a male who will fill them up. An extremely fertile womb will only need a few drops of their mate’s cum to begin producing a clutch of eggs. Belly rapidly expanding, they’ll soon discover wyverns have a long incubation time as they’re left lumbering about with an impossibly large brood. Eventually, even movement will become difficult as they struggle to carry a clutch so big their past exploits as a breeder are obvious to everyone. Midway through the pregnancy, they’ll find their breasts become milky… although with no hands to milk themselves they’ll need to rely on a milking machine to do it for them.
Meanwhile, they’ll find communication becoming more difficult as their nose becomes ridged and they develop a snout — try as they might to vocalize their needs, the only thing that comes out are squawks. Even Arya cannot understand them to help remove their transformative collar, leading them to be permanently stuck as a needy breeder.
Fortunately, their body is able to express their desires non-verbally: their slit begins to emit the alluring smell of a lust-crazed breeder, ensuring the shy researcher will get exactly the kind of attention she secretly craves. Taken again and again, she’ll love spending the rest of her life as an incubator for her mate, laying clutch after clutch of eggs like the good breeder slut she has become.
This transformation has a bit of everything thrown into it: eggs, quadruped, vocal restrictions, permanency, movement restrictions, milk, two-phase transformations, non-dexterous hands, slow incubation, etc.
One new concept I am experimenting with on the Wyvern TF is an ‘instinct’ system. The instinct narration will actively tease the player, encouraging them to engage in breeding. I think it came out pretty sexy (especially the later teases), but it does have a very different tone than the usual narration text. After you’ve tried it, post your thoughts in the comments or discord.
Some notes on playing the Wyverness:
- The collar is in the debug rooms.
- Try out the octomaid (also in the debug rooms) for getting knocked up — her tease system is compatible with wyverns, and will even recognize when you lose speech ability.
- Don’t forget you can get a milker from the trade outpost (its systems have been updated to recognize non-cows in this update).
General system changes:
- Unhideable arms now prevent wearing shirts.
Thanks to Pyru for doing some proofreading on an earlier iteration of the Wyvern TF. Any errors are my own.
Eventually, I would like to write a Male Wyvern Mate to go along with this TF, along with a little story and game area. It doesn’t fit in with the story chapters, so maybe it’ll end up being the first DLC/side chapter later on. But getting Chapter 7 done will probably come before that.
Have fun being a wyvern, and enjoy what is now the fourth egg pregnancy system in the game. 😉
[Fan Art] ‘Bad End’ by Ghostbun
This artwork is by Ghostbun, and is the first ever fan art for the game (so exciting)!
Ghostbun describes the premise for this piece as imagining what would happen in a ‘bad end’ where the player was too busy laying eggs to leave and had no choice but to submit to being Nixie’s lover forever.
(Edit: Okayman is now Ghostbun, check out the updated link and follow their new account)
r32 Released – Chapter 7 Intro & Faction Points
Chapter 7 Intro
The newly released r32 build adds the intro section of Chapter 7 (the section that occurs before you get to the aquarium).
You finally make contact with the shadowy Baosheng Group and discover Krista is becoming a cowgirl. Will you return her to human, send her to the farm, or keep her for yourself? These three different endings will greatly affect the future of VCiV.
This section clocks in at around 6,684 words, which means that just the intro for chapter 7 is already slightly more words than all of chapter 3. There’s not much puzzle solving or enemy fighting in this intro though, so it should be a quick play. Try all the endings!
Faction Points

Faction Point System
Faction Points are now properly tracked and saved. There is a UI scene (currently in settings, but will eventually be moved somewhere more appropriate) where you can check on your current faction points and allies.
This system helps keep track of the various decisions you’ve made throughout the game and how you’ve aligned yourself with the three factions.
Note that since faction points were not previously tracked, old save files will not have any faction points displayed.
Misc Additions & Fixes
- Support for player pronoun text variables.
- Fixed bug where entities that should be invisible were showing up in the item popup list.
- Several proactive fixes to save/load, including fixed bug with Krista intro replaying when it shouldn’t, Thornton status being lost and potential situation where you could be locked out of the VCiV door.