Research Blog

Get an e-mail on new posts
Get the latest posts via RSS

Nov 1 Patron Access

Patreon was super fast this month with the charge cycle.  If you backed on Patreon for the billing cycle on Nov 1st, that’s now been processed and you should have access to your builds in the employee intranet.  Thanks for your support!

There are a couple users who had their cards declined — if you manage to work that out with Patreon and get a successful charge, give me an e-mail, discord PM or Patreon note.

WIP on Mods

Here’s a little demo of the upcoming modding system, still very much a work in progress.  In it, you can see me exploring the possibility of mods that include… custom code!  This feature would allow modders to have a great deal of power and flexibility on what custom items (and eventually transformations) would be able to do, beyond the current limitations of mere text & variable substitution.

Patreon Access

If you backed the project on Patreon before November 1st and don’t have access as of today, please send me an e-mail (the address is listed in the support category in the intranet). Everyone’s access should now be enabled, except a couple people who haven’t linked their accounts yet.

(For Patreon backers after Nov 1st, you’ll get charged on Dec 1st and receive access then (see FAQ).)

Patreon access granted (for most)

If you backed on Patreon for the billing cycle on Oct 1st, that’s now been processed and you should have access to your builds in the employee intranet.  Thanks for your support!

The caveats there are: 1) a couple people still need to link their accounts, 2) several accounts with declined cards, and 3) several accounts that are still in a processing phase.  Reminder messages have been sent to #1, I believe Patreon sends messages already for #2, and #3 should hopefully autoresolve in a few days (sorry for the delay!)

TF Mods Wins the Poll

With nearly double the number of votes of any option, player created transformation mod support has won the backer feature poll.

This is going to be a large feature to implement, and I plan to develop it in two phases:

Phase 1 (WIP) – the initial release will be a proof of concept build that contains the core ability for the game to read transformation mod files and create transformations based on them.  I will also release one or two sample transformation mod files.  As this will not contain any instructions or easy modding tool, this initial release will only be for adventurous WIP backers.  However, if you’re crafty, you can try looking at the plain text JSON file format and reverse engineer how it works and maybe make your own mods based on that.  Be warned there may be some changes to the mod file format before Phase 2 is released.

Phase 2 (Full Game) – I will create a system similar to SCLab for defining transformations so you don’t have to write code.  There may also be some updates to the file format to add support for additional transformation types, etc.  Once the tools and file format are complete, I’ll make the full transformation mod system available to all full game purchasers.  (Similar to the monster mod system, it will not ever be available to the demo version).

I expect this feature request to take a while, so look for a WIP build with Phase 1 sometime next month.