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April Patreon Processing Has Begun

Starting this month, Patreon processing works a bit differently than usual.  Historically, I’ve had to wait until everyone’s pledges finish, then import the data from Patreon.  Now this process happens automatically every thirty minutes!  This will speed things up for some users (about 25% of people have been processed so far), but if you’re one of the unlucky ones at the end of Patreon’s processing queue, it may still take up to a week.  (Note even if Patreon’s website indicates a charge to you, it can still take a couple days for their website to update the data they display to me.)

If you’re planning to unpledge on Patreon, I recommend waiting a few days for the reconciliation process to complete before you unpledge.  This is because once you unpledge, the Patreon API no longer sends any data about your purchases.

Per usual, I’ll post a message once it looks like everyone has been processed successfully, so until then sit tight (and/or hammer the refresh button on the researcher intranet ;))

r27 – Choose Initial Acceptance

r27 is now released to private backers on the researcher intranet with the winning feature from the poll.  You now have three options during character creation to decide your initial acceptance rate.  Each option has its own story to go with it, along with an explanation of the acceptance system.  One of the options even lets you TF Becky some more 😉

Poll Closed

Feature poll voting is now closed, with ‘Rework intro so you can choose your reaction (affects initial acceptance rate)‘ being the winning option.  You can see all the results on the previous blog post.

r26 Released – Map Mods / Spider Dungeon

r26 is now released to private backers via the researcher intranet.  Its main feature is Map Mods, allowing you to create your own maps to explore in the game.

Two maps are provided to demonstrate this:

  • Sample Simple Map is a basic map demonstrating placing rooms, entities, and linking everything together.
  • Spider Dungeon is a more advanced map focusing on the custom Male Spider enemy:
    • Can you steal the treasure from the spider nest and escape?  Or will the spiders get the best of you and transform you into their mate, forever filling you with brood after brood of spider eggs…

Mod mapping also supports lua script, allowing scripters to define custom player respawn logic for their map.  This update also allows scripters to create Location objects via the Map class, as well as set the player location via the Player class.

 

Feature Suggestion Poll

March 1 Patronage Processed:  Patreon was a bit slow this month, but finally finished processing the pledges.  I have updated the intranet with everyone’s access.  If you still don’t have access but should, then please contact me using the e-mail address listed in the support section of the intranet.

(Update – there was a bug that prevented some people from accessing the portal — if you had problems earlier today, please try again now and if you still have any issues, please give me an e-mail)

New Poll:  The new poll system is up and running, with a new feature poll to go along with it. If you’re currently a Patreon or BMT subscriber, head over to the researcher intranet to cast your votes. You can vote for as many or as few features as you like.

The options are listed below (click Continue Reading if you’re on the main blog page).

Continue reading