Here’s a little demo of the upcoming modding system, still very much a work in progress. In it, you can see me exploring the possibility of mods that include… custom code! This feature would allow modders to have a great deal of power and flexibility on what custom items (and eventually transformations) would be able to do, beyond the current limitations of mere text & variable substitution.
2 thoughts on “WIP on Mods”
will there be random codes, custom codes, mods and mod codes posted on the wiki? I’m eager to try this out once its done. 🙂
Yep, I’ll be documenting it along with some samples, although it’s going to take a while. I discovered the script plugin I was using had many critical bugs, so I removed it and am now using a LUA based script. So far it seems much more stable. I’m looking forward to seeing what people come up with!