Here’s a little demo of the upcoming modding system, still very much a work in progress. In it, you can see me exploring the possibility of mods that include… custom code! This feature would allow modders to have a great deal of power and flexibility on what custom items (and eventually transformations) would be able to do, beyond the current limitations of mere text & variable substitution.
2 thoughts on “WIP on Mods”
Comments are closed.
will there be random codes, custom codes, mods and mod codes posted on the wiki? I’m eager to try this out once its done. 🙂
Yep, I’ll be documenting it along with some samples, although it’s going to take a while. I discovered the script plugin I was using had many critical bugs, so I removed it and am now using a LUA based script. So far it seems much more stable. I’m looking forward to seeing what people come up with!