Some post-jam updates to the minigame I shared earlier:
- Now playable on mobile devices / added mobile controls.
- Optimizations: I wanted to see if I could get this running on mobile, and thanks to some shader magic I managed to get FPS improved from 3FPS up to 60FPS even on my potato phone. (These optimizations will also help for desktop players, too.)
- Fixed the rendering issue affecting some NPCs.
- Loading text is shown during initial load instead of just black screen.
- NPC speech will now attempt to render smaller if it’s very long compared to screen size.
- Added FPS counter.


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