r57 – TF Blackjack & Modding Enhancements


Transformation Blackjack

In a shady back alley of Haven, a mysterious white fox has set up a Blackjack table.  She offers you a bet — win the round and you’ll take some of her money, but lose it and you’ll have to drink a shot glass of her alpha wyvern’s cum.  You don’t do so badly at first, but the house always wins… Every shot makes you more and more into a breeder wyvern.  Your grow large breasts, your hands and arms change to wings, your voice changes to squawks.  Soon the ante is raised, and you’re betting eggs — with the cum to make them being sent directly into your new wyvern pussy through artificial insemination to knock you up every time you lose.  And when you’re nothing more than an eggy, milky breeder wyvern, the dealer’s final bet will be to collar you and make you into her newest pet forever~

The TF Blackjack Dealer is a new official mod with a bit more than 4,000 words of content, available now for the newly released r57 build.  It builds on the existing Shemale Alpha Wyvern mod by providing an alternate start into the wyvern TF and alpha wyvern dom content.

Modding Updates

r57 brings many long-requested features that modders can now tap into:

  • Automatic Dependency Downloads – mods can now specify dependencies to be loaded via the mod portal.  These will automatically load so you no longer have to hunt down each dependent mod and install it in the correct order.
    • Especially great for large mods like Dog Owner House by Kamty which has a custom species, many custom items and a custom map (it’s still in development, but definitely check it out if you want to try becoming a doggo!)
    • Dependencies can be ‘required’ or ‘recommended’, and as a player you have a choice of installing just the base mod, the base mod + required dependencies, or the base mod + required dependencies + recommended dependencies.
  • Modders can now add custom buttons to the entity look scene; these allow a wider range of potential interactions than just ‘use’. (sample)
  • Modders can now customize the UI flow, for instance how the Blackjack dealer allows you to hit/stand and ask you various questions. (sample)
  • Some internal refactoring has split out features that were previously only available to dynamic doms.  So while dynamic dom behaviors are not yet available to modders, some of the other previously dynamic dom features can now be utilized by modders such as randomized names, taking ownership of the player, or body descriptions for gametext usage.
  • Pathfinding support added so your entities and monsters can now move around, navigate to the player or other items, etc.  (sample)
  • Numerous new function calls, parameters, classes and methods have been added for modders to utilize. (scripting api)
  • Mods can once again expose function calls that other mods can call to enable mod <-> mod communication. (sample)
  • For mods that make sense only when together, modders can now bundle them directly into one mod instead of having multiple entries.
  • Fixed some various bugs that affected modding, including notably the one that prevented large mods from being executed in the mod entry text window.

Misc bug fixes

  • Fix bug where slug still attendant was not resetting the weight gained / milk produced stat between milking sessions and thus producing incorrect text.
  • Fix bug where some dynamic doms (ex: foxgirl) were always using the owner-specific alert, even if they didn’t own you.
  • Other small bug fixes.

(Thanks to Sylvi for the update artwork!)

Selected Comments (Cached)

  1. Where do you go to find the blackjack dealer after installing the mod, went to the alley in Haven and nothing

  2. She will be in the same room as the mod control panel.

    (You can also find her in the procedural mod dungeon, but that will be significantly more dangerous due to being filled with other wyverns/monsters)

    I like the idea of putting her right into Haven though

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