10 Years of The Underworld!


This weekend marks the ten year anniversary of when I started work on The Underworld!

The original r1, with no map system or UI scaling

When I released the initial version, I didn’t expect how much people would enjoy the game or that they’d want to play more.  I’ve been very encouraged by the positive comments and patronage over the years.

There’s been 83 releases total.  Here are some milestones:

  • Feb 9, 2014 – Started work on game (based on oldest surviving file)
  • Aug 13, 2014 – First initial announcement about the game
  • Aug 16, 2014 – First test build sent privately (15 downloads)
  • Oct 14, 2014 – First public build posted (11,322 downloads)
  • Nov 11, 2014 – First sale on BMT
  • Apr 10, 2017 – First Patreon backer
  • Apr 24, 2017 – Patreon launched
  • July 25, 2017 – Adobe announces end of Flash (oof)
  • July 31, 2017 – Discord created / first message (“Test”)
  • Feb 2, 2018 – Subscription
  • April 16, 2020 – Started work on new engine (which happens to be the 1000th code check-in)
  • May 16, 2020 – 1000 people in Discord
  • June 24, 2021 – First WIP release of new engine with chapter content playable again
  • August 5, 2023 – Port work for the new engine done as TF Mods added (the last of the remaining major features from the old engine)

After rewriting the entire game in a whole new programming language, the game is better than ever!  Today we’re up to 27k registered users and 1.3 million gameplay sessions.  Back when I first started this, I never thought it’d have the following it does today.

Thanks to everyone who has supported me on this fun and exciting journey 🙂