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r50 – Farm Extended (VCiV Ending); Shemale Dom Alts

r50 is now playable for all active subscribers and introduces…

Extended Play for Farm’s VCiV Ending

In the previous update, I introduced some content to revisit the characters from The Farm and see what had happened to them after the SkyCorp ending.  Today’s update does likewise for The Farm’s VCiV ending route.  In 3,000 new words, see what happened to Micky, Emily, and Sasha.

Easiest way to access this content is via Chapter Skip, under the “Extended Farm (VCiV Ending)” option.

Note – Micky in this route will be found in the extended meadow (the procedural dungeon area).

Second note – Unlike the other ending route, there is currently no way to escape from this ending (unless you sneak in some items in advance).  Hope you like being a milky cow forever 😉

Shemale Dom(s) for Farm

In the VCiV post-ending content, a new minotaur has taken over The Farm.  Her name is Doris, and while she is mostly analogous to Micky, she does have two new exclusive scenes for her (one lore, one horny).  Her cum also has the special property of permanently increasing your milkiness.  If you get fucked by her too much, you won’t be able to take more than a few steps away from a milking machine~

In addition, you’ll also find Horse Women in the extended meadow area (basically shemale genderswap version of Horse Men).

Note – if loading an old save, may need to re-enter the farm to trigger Doris taking it over.

Bug Fixes

  • 129: Hard lock discovered in Return to The Farm content
  • 109: Multiple KritaCows

Art by Sylvi of what a possible hybrid SuccuCowBee might look like.

10 Years of The Underworld!

This weekend marks the ten year anniversary of when I started work on The Underworld!

The original r1, with no map system or UI scaling

When I released the initial version, I didn’t expect how much people would enjoy the game or that they’d want to play more.  I’ve been very encouraged by the positive comments and patronage over the years.

There’s been 83 releases total.  Here are some milestones:

  • Feb 9, 2014 – Started work on game (based on oldest surviving file)
  • Aug 13, 2014 – First initial announcement about the game
  • Aug 16, 2014 – First test build sent privately (15 downloads)
  • Oct 14, 2014 – First public build posted (11,322 downloads)
  • Nov 11, 2014 – First sale on BMT
  • Apr 10, 2017 – First Patreon backer
  • Apr 24, 2017 – Patreon launched
  • July 25, 2017 – Adobe announces end of Flash (oof)
  • July 31, 2017 – Discord created / first message (“Test”)
  • Feb 2, 2018 – Subscription
  • April 16, 2020 – Started work on new engine (which happens to be the 1000th code check-in)
  • May 16, 2020 – 1000 people in Discord
  • June 24, 2021 – First WIP release of new engine with chapter content playable again
  • August 5, 2023 – Port work for the new engine done as TF Mods added (the last of the remaining major features from the old engine)

After rewriting the entire game in a whole new programming language, the game is better than ever!  Today we’re up to 27k registered users and 1.3 million gameplay sessions.  Back when I first started this, I never thought it’d have the following it does today.

Thanks to everyone who has supported me on this fun and exciting journey 🙂